Archive for October, 2006

Political Proportions

October 18, 2006

Just a quick observation to get some thoughts out…

Why is it that homeowners with small houses have the largest political banners in their yards and those with larger, nicer homes have only the smaller banners?  The size differences can easily dwarf and enlarge the size of the home.  meh.

Guru’-ness’

October 12, 2006

I work with Blackboard, a lot. So I know the ins and outs of much of the system. I was contacted yesterday by my once a term instructor how had rising concerns about the grade book. The generic source of the problem was publisher content, the bane of my existence. A new cartridge was loaded on top of a course site that already had a cartridge loaded into it. <sigh>. Alas, I embark on the long journey with the instructor. The problem came down to tests not being associated with the correct item in the gradebook, the source name changing errors. It’s not hard to correct, just time consuming and procedural. Is it a bother? Yes, but I don’t mind. This instructor is a good one. Always up for some good humor and a few fun jabs, its that kind of thing. But I digress, after about an hour on the phone exchanging antidotes and working I get the problem resolved, YAY!

He tells me how much he appreciates my hard work, knowledge and of course my conversation. He then tells me that he had to invent a new word to thank me. Guru-ness. My guru-ness helped get him out of trouble and back on the proper path. This is the kind of feedback a guy like me needs every now and again.

Thanks!

Redline Review

October 9, 2006

Ambrosia Software has recently released their new title, Redline. Redline has been in development for several years now as a sequel to Reckless Drivin’. I’ve been playing for several days now and can say I am very pleased with the result.

Game features include:

  • Three racing styles: Simulation, Arcade, and Turbo Arcade
  • Four game play modes: Quick Race, Time Trial, Challenges, and Multiplayer
  • Nineteen Cars
  • Six tracks
  • Online World Record tracking

Having never actually driven any of the cars in the game, I can say that the cars handle similar to how I would expect them to handle in real life. As for the Arcade modes, it is all out racing with less strict physics.

The tracks are a bit on the Ho-Hum side and relatively short, but they can be a challenge to master. To increase the games value I would have highly recommended longer courses, ones that may take 3-4 minutes per lap instead of 1-2 minutes.

The important thing to look at is that Redline is not a commercial game. It is not Gran Tourismo or Project Gotham Racing. It is a shareware game devleoped with limited resources and offered at a highly competive price, $25.00. even though Redline is a shareware title, the eye candy in the game is to be expected of many commercial titles that lack these items. Examples include: light reflections on the pavement, weather and environment that can splash onto the camera, and a few other small notables.

Although highly anticipated and released, the editors for the game came too early. Users are now creating their own cars for the game which in my mind will end up very much like the archive for 4×4 Evolution, having several thousand cars available and many with outrageous specs. But, I digress…

For the money, Redline is definately worth a look at.

Pros:

  • Low system requirements
  • Multiplayer mode
  • Unlockable cars
  • The best damn racing game on the Mac.

Cons:

  • Short tracks
  • Challenges can be tricky, but are often beaten relatively quick

Making real money…

October 9, 2006

Work occasionally has me driving to different places to do the norm; attend meetings, review software, and present workshops. Work also pays out for mileage.

Time to put this into perspective:
The Facts:

  1. I get compensated $0.44 per mile.
  2. My car gets approximately 30 miles per gallon.
  3. My last fill-up I paid $2.15 per gallon regular.
  4. My trip took about 1 hour each way.
  5. I travelled 57 miles one way.

The Calculations:

  • Mileage times Compensation = $13.20 per gallon.
  • Profit = $11.05 per gallon.
  • Average speed = 57 miles per hour.
  • Total trip length = 114 miles.
  • Fuel usage = 1.9 gallons per hour.
  • Gross Pay = $25.08 per hour.
  • Net pay = $20.99 per hour.
  • Yearly income as a full time job = $43660.00.

Conclusion:

  1. Find job
  2. Travel, abundantly…
  3. Profit

Your results may vary. Do not try this at home, try this at work. :)