Ambrosia Software has recently released their new title, Redline. Redline has been in development for several years now as a sequel to Reckless Drivin’. I’ve been playing for several days now and can say I am very pleased with the result.
Game features include:
- Three racing styles: Simulation, Arcade, and Turbo Arcade
- Four game play modes: Quick Race, Time Trial, Challenges, and Multiplayer
- Nineteen Cars
- Six tracks
- Online World Record tracking
Having never actually driven any of the cars in the game, I can say that the cars handle similar to how I would expect them to handle in real life. As for the Arcade modes, it is all out racing with less strict physics.
The tracks are a bit on the Ho-Hum side and relatively short, but they can be a challenge to master. To increase the games value I would have highly recommended longer courses, ones that may take 3-4 minutes per lap instead of 1-2 minutes.
The important thing to look at is that Redline is not a commercial game. It is not Gran Tourismo or Project Gotham Racing. It is a shareware game devleoped with limited resources and offered at a highly competive price, $25.00. even though Redline is a shareware title, the eye candy in the game is to be expected of many commercial titles that lack these items. Examples include: light reflections on the pavement, weather and environment that can splash onto the camera, and a few other small notables.
Although highly anticipated and released, the editors for the game came too early. Users are now creating their own cars for the game which in my mind will end up very much like the archive for 4×4 Evolution, having several thousand cars available and many with outrageous specs. But, I digress…
For the money, Redline is definately worth a look at.
Pros:
- Low system requirements
- Multiplayer mode
- Unlockable cars
- The best damn racing game on the Mac.
Cons:
- Short tracks
- Challenges can be tricky, but are often beaten relatively quick